Cameron’s first film, Avatar, was a breakthrough 3D sci-fi extravaganza that was released in 2009. The watery sequel has been launched after 13 years. The one that follows is available in both 3D as well as 2D, thus it adheres to the three-dimensional naturalistic notion that James Cameron nearly single-handedly revived but that a great deal of the film industry has discreetly dismissed. However, the whole concept of the last movie’s “avatar” – the technologically manufactured figure that can be autonomously flown into an unknown area and which largely constituted an intriguing element in viewer’s 3D experience – has been discarded.
The outcomes now, as great as they have become scientifically, equate to mechanical and inactive rapid frame-rate progress slickness, producing an unsettling Mariana Trench in deepest parts rather than an eerie valley.
In a manner, the undersea environment of the movie is its primary protagonist and its whole meaning. A fresh film was made by transitioning a life that was land-based to a sea-based life. However, the aquatic environment is overly cliched. There aren’t any fascinating graphic pictures.
The rotten tomatoes website noted that “Narratively, it might be fairly standard stuff—but visually speaking, Avatar: The Way of Water is a stunningly immersive experience.”
The film received three and a half stars from Chicago-Sun Times reviewer Richard Roeper, who praised the film’s stunning graphics as “some of the most dazzling, vibrant, and gorgeous images ever seen on screen.”